Wooly's TTT2 Server

Image of the week:

you got games on your phone?


Suggestions for new maps AND playermodels is currently open!

Submit workshop links in #ttt-workshop-requests!

Quick tips!

  • Got error signs and magenta checker patterns? You're missing Counter Strike: Source data!
  • Type 'playermodel_selector' in the console to select your player model.
  • Type '!unstuck' in chat if you find yourself stuck.
  • Type 'rtv' in chat if the current map sucks.
  • If Wooly spawns "In the End" fucking hurry up.

Gentleman Rules:

  • Don't glitch out of the map or get in places the map maker never intended for you to go, regardless of difficulty.
  • (Hint: if it's gonna run out the timer because a traitor has no idea how to get to you, you're breaking the above rule.)
  • Don't abuse "one way" walls where you can see through it and shoot at one side, but you can't on the other.

Game changes from the normal TTT:

  • Traitors by default start with a Radar, which turns on the moment the round starts.
  • Knives bought from the Traitor shop now instant kill regardless of the health of the target.
  • Fall damage has been adjusted to the point where you need to fall around twice as far before receiving damage.
  • Detectives now start with 3 credits instead of 1!
  • In addition to body armor, Detectives now start with Binoculars!
  • Karma is no longer gained from killing a traitor as an innocent/detective, and vice versa.
  • First round start timer on a map is 120 seconds so that people get time to load in.
  • Traitors also have drown immunity.

"I once went to hell and all I saw was maps well over a gigabyte, playermodels with 200 megs of textures, and not a single well made hitbox." -Wooly